Fallax
- 2021-current
- Co-direction, Art & Development
- Iceland / UK
Escaped prisoners flee deep into the Icelandic countryside, but encounter strange forces that pull one of them into another world.
A stylised journey through nature, and Iceland's first narrative film for VR. Performed by circus artists during lockdown, recorded using full-body motion capture.
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This short film for realtime VR is a spin-off project from Huldufugl and Hikapee's (equally ambitious) stage show, The Hidden People, after that project was delayed by a year due to the pandemic.
We've been collaborating with UK aerial circus company Hikapee since 2018 on a large-scale stage production - but when it became apparent that we were going to have to pause work on it for at least a year, we came up with the idea of producing an animated VR piece using the same performers, set in the same world, but with a brand new storyline.
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We were extremely lucky to find a partner in Target3D, who sent an incredible crew to join our artists in isolation at 101 Outdoor Arts in Newbury for a week. Under Bryony from Hikapee's direction, they recorded an entire narrative of aerial circus-infused action.
It's a unique challenge to produce animated work for VR - where almost anything is possible in terms of angles, lighting, sound and set design. For our piece, we're taking a lot of cues from theatre over film in terms of set layout and the audience's relationship to the performers - but this still leaves us a huge possibility space to play with, which is extremely exciting!
We're also aiming for a unique art style that represents the Icelandic nature - acheived through procedural modelling in Houdini, taking the rough outlines of landscapes, and 'shredding' them into thousands of small, individually coloured polygons. This approach retains sharp edges in VR even up-close, without using textures, whilst also giving us fine control over colour, pre-baked static lighting, and vertex shader effects like wind movement in trees, water and moss.
Work in progress! The piece will be available on release for Oculus Quest and other major VR platforms.
Follow our progress at fallax.vr on Instagram!
Creative Team
- Director : Owen Hindley (Huldufugl)
- Producer : Nanna Gunnars (Huldufugl)
- Co-Production : GunHil
- Script : Owen Hindley, Nanna Gunnars, Bryony Livesey-Casey, Edd Livesey-Casey
- Co-director, Movement director : Bryony Livesey-Casey (Hikapee)
- Co-director, Performer : Edd Livesey-Casey (Hikapee)
- Aerial Performer : Jen Robinson
- Aerial Performer : Katie Hardwick
- 3D Designer, Art Director : Simone Tranchina
- Composer : Iris Thorarins
- Sound Designer : Almut Schwacke
- Music Editor : Þorsteinn Eyfjörð Þórarinsson
- Concept & Storyboard Artist : Liam Cobb
- Additional 3D Design : Svala Leaman
- Motion Capture : Target 3D
- Motion Capture Technician : Petros De Doncker
- Motion Capture Cleanup : Hannah Burfield
- Motion Capture Producer : Sarah Polak
- Character Artist : Sam Lawrence