Hi! We're an events company creating immersive, theatrical experiences in exciting environments.
Based between London/UK & Reykjavík/Iceland,
Past, Present and Future
Interactive theatre experience in VR
Imagine one day, you wake up inside an invisible box, unable to escape. Kassinn is an engaging, but playful, interactive theatre performance with a live actor in virtual reality. Will you trust this mysterious stranger? Or listen to the voice in your head, trying to get you out?
The concept initially began as a short play by Nanna, written and performed in a conventional theatre in 2016 – after which we came up with the idea to re-create this piece in VR. The first version was premiered in Reykjavík in August 2017 in collaboration with motion capture experts PuppIT, before it was developed for a longer run in July 2018, at the Reykjavik Fringe Festival.
The show has since picked up awards at STOFF 2018, A MAZE. Berlin 2019, and since toured in Brighton, London, Los Angeles and San Diego, with more international dates to come.
One person at a time experiences the piece inside of a 2 x 2m physical space, whilst the actor performs in a separate physical space. For our first outing, we used the Xsens motion capture suit (expertly handled by PuppIT), but currently the show involves two Oculus Rift setups, sharing the same virtual space using multiplayer networking.
We are looking for additional opportunities to develop and/or perform the show, please get in touch!
Nanna Gunnars, Astor Agustsson
Ragnar Hrafnkelsson, Calvin Cooke
Alexander Dan Vilhjálmsson
Supported by Landsbankinn
WINNER : Most Amazing Game Award 2019, A MAZE. Berlin 2019
WINNER : Innovation in Performance, Stockholm International Fringe Festival 2018
WINNER : Outstanding USA Premiere, San Diego International Fringe Festival 2019
NOMINATED : GRAND PRIX, Stockholm International Fringe Festival 2018
AWARDED : Sold Out Show, Reykjavik Fringe Festival 2018
Immersive, public, outdoor art installation
Transforming a former car park in central Reykjavík, Huldufugl created a 370 square metre immersive public art installation. A maze, drawing inspiration from Nordic mythology and the poetic Edda.
Built over six weeks from shipping pallets and spare timber, Askur Yggdrasils opened on Culture Night (Menningarnótt), where over 1,500 people of all ages queued up to lose themselves inside.
Entering one at a time, and lasting anywhere from ten minutes to an hour, the audience were able to explore a series of interconnected rooms and corridors, with unique set design and installations ranging from hanging ice sculptures to origami, VHS tape, vintage TVs, mirrors and interactive sound works.
Lucky visitors at certain times were able to catch one of the live performances from musicians, dancers, choirs and circus artists.
In total, over sixteen unique spaces were created by 24 contributing artists, enjoyed by over 3,000 visitors over the four week opening.
The project was part funded by Landsbankinn, and made with some incredible support from The Travelling Embassy of Rockall.
"Highlight of our stay! Thank you!" - Boston, USA
"We got high and broke in again, thanks!" - Unknown
"We kept retracing our steps to make sure we hadn't missed anything" - Germany
"This was piss easy" - Angry Icelandic eight-year-old
A Celebration of Typography, Graphic Design, and Helvetica
Presenting Aa, a party inspired by design, typography, and Helvetica Neue 65 Medium.
Featuring a screening of Helvetica by Gary Hustwit, interactive type installations, poetry by Angela Brodie, live reading by John McGhee, personal illustration by Alexander Luttley, and live music from MIMRA.
Nanna and Owen created a number of installations and performances for the show : A typographic tasting menu / A touchscreen/projection work allowing the user to see how the user of different typeface affected the perceived tone of a number of different pieces of prose; from Pulp Fiction to Lady Chatterley's Lover / A font quiz show, with a host represented only by words typed (in different fonts) onto the projector, live / A VJ performance to accompany MIMRA.
With House Of Q
We took 25 specially invited guests on a Journey Into the Unknown - meeting at a secret location, before being brought into The Reform Club; a private, members-only institution about to embark on an adventure.
An intimate, immersive experience featuring the 1956 classic “Around The World In 80 Days”, led by and including performances by international caberet group House Of Q.
An Immersive Icelandic Experience
A sold-out immersive Icelandic experience inside Deptford's oldest cinema, which featured a special screening of Heima by Sigur Rós, Iceland photography exhibition by Nick Miners, live music by Mimra & ÍRiS, an art exhibition by Ella Rósinkrans, and Icelandic delicacies.
Huldufugl has been inspired by new forms of theatrical and event-based experiences, combined with advances in performance technology and VR.
Huldufugl flies well with others, and is always open to collaboration.
The company is based in Reykjavík, Iceland, but has worldwide migratory ambitions.
The name means 'Hidden Bird' in Icelandic.
Don't worry, one of the founders struggles to pronounce it too, even though he came up with it.
Nanna works with interactive & physical theatre across Europe, in promenades and one-on-one performances for companies such as Secret Cinema, Look Left Look Right, Nutkhut, RedIsGo (Microsoft / Salesforce) & Stella Polaris. She lends her voice to a number of projects as well, such as Sumer Game and Icelandic travel videos for Guide to Iceland.
She is also the Director of the Reykjavík Fringe Festival, since its first edition in 2018.
She produces and regularly hosts Rauða skáldahúsið, or Poetry Brothel Reykjavik, performing as Madame Karítas.
She has appeared at a variety of festivals, including Glastonbury, The Edinburgh Fringe & Bestival.
Based between London & Reykjavík, he works with software, electronics, light and sound to create cutting-edge experiences, shows and games.
In addition, he is also co-founder of Horizons Studio, a company making interactive music-focused experiences in virtual reality.
His commercial clients have included Google, Microsoft / Xbox, adidas, Universal Music, FIELD and The Beatles.
More information about his work can be found at owenhindley.co.uk
Let's make things happen.